![]() ![]() Result: the engines sometimes keep replacing even if auto-replace order was removed. Definition at line 52 of file autoreplacegui.cpp. Set a new order to replace the engines to the desired one. Autoreplace is a helpful feature which allows you to upgrade your entire fleet of a certain kind of vehicle to a different type without having to sell and.Get some engines, not necessary old ones.ģ Change to a different model, let change when to an other version.Sometime the replace order jams even if it removed and engines are keeps constantly replaced one to an other engine. If I would like to change to the same engine again, I need to replace all engines to some other model and replace them again to the desired engine. Only replace all eingine works to any other model.ī) It is not possible to replace to the engine to a same model. Actual resultĪ) It is not possible to replace engines if they go old. OpenTTD is also officially supported for *BSD, especially FreeBSD, NetBSD and OpenBSD, and Solaris.A) Possibility to replace old rail vehicles when it becomes old.ī) Auto replace all trains to the same type of engine. Dynamically created town-names in 18 languages.OpenTTD is already translated into more than 50 languages FS1264 - Autoreplace for multiple NewGRF DMU sets fails Attached to Project: OpenTTD Opened by Alistair (Alistair) - Friday, 28 September 2007, 15:17 GMT Last edited by frosch (frosch) - Saturday, 16 August 2008, 14:17 GMT Type: Bug: Category: Vehicles. Save games with zlib compression for smaller sizes which does not interrupt gameplay.However, I am quite out of money, so there is no point in sending them to the depot anyway (I run without vehicles breakdowns, and 'disable servicing when no breakdown' configure patch enabled). In the save game attached, an autoreplace is activated for the train engines. Lots and lots of patch- and configuration settings to tune the game Details In rev12110, train autoreplace shows some weird behavior.Reworked airport system with 2 more airports (international and metropolitan).Longer and higher bridges including 2 new ones.“Go to depot” orders, check orders and view order destinations.Clone, autoreplace and autoupdate vehicles.Real checkpoints instead of dummy one-tile stations.Larger, non-uniform stations and the ability to join them together (of same width or length) A user-edited manual and development guide for users and developers of the open source transport simulation game OpenTTD, based on the gameplay of Transport Tycoon Deluxe.Autorail build tool, improved terraforming. ![]() New pathfinding algorithms that makes vehicles go where you want them to.Dedicated server mode and an in-game console for administration.Stable multiplayer mode for up to 8 players on LAN or Internet.r e ro a n d autoreplace GUI had incorre pie c t hitbox when using GUI zoom. ![]()
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